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Agent-based simulations of emotion spreading in online social networks

机译:基于代理的在线社交网络中情绪传播的模拟

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摘要

Quantitative analysis of empirical data from online social networks revealsgroup dynamics in which emotions are involved (\v{S}uvakov et al). Fullunderstanding of the underlying mechanisms, however, remains a challengingtask. Using agent-based computer simulations, in this paper we study dynamicsof emotional communications in online social networks. The rules that guide howthe agents interact are motivated, and the realistic network structure and someimportant parameters are inferred from the empirical dataset of\texttt{MySpace} social network. Agent's emotional state is characterized bytwo variables representing psychological arousal---reactivity to stimuli, andvalence---attractiveness or aversiveness, by which common emotions can bedefined. Agent's action is triggered by increased arousal. High-resolutiondynamics is implemented where each message carrying agent's emotion along thenetwork link is identified and its effect on the recipient agent is consideredas continuously aging in time. Our results demonstrate that (i) aggregatedgroup behaviors may arise from individual emotional actions of agents; (ii)collective states characterized by temporal correlations and dominant positiveemotions emerge, similar to the empirical system; (iii) nature of the drivingsignal---rate of user's stepping into online world, has profound effects onbuilding the coherent behaviors, which are observed for users in online socialnetworks. Further, our simulations suggest that spreading patterns differ forthe emotions, e.g., "enthusiastic" and "ashamed", which have entirely differentemotional content. {\bf {All data used in this study are fully anonymized.}}
机译:对来自在线社交网络的经验数据的定量分析揭示了涉及情感的群体动态(\ v {S} uvakov等)。然而,对底层机制的充分理解仍然是一项艰巨的任务。本文使用基于代理的计算机模拟,研究在线社交网络中情感交流的动力学。激励了指导代理如何交互的规则,并从\ texttt {MySpace}社交网络的经验数据集推断出实际的网络结构和一些重要的参数。特工的情绪状态的特征是两个变量,分别代表心理唤醒(对刺激的反应性和价态)(对吸引力或厌恶),从而可以定义共同的情绪。代理人的行动是由唤醒的增加触发的。实现高分辨率动力学,其中识别沿网络链接的每个消息承载代理的情感,并将其对收件人代理的影响视为时间上的持续老化。我们的结果表明:(i)集体行为可能是由于个体的情感行为引起的; (ii)出现具有时间相关性和主导性积极情绪特征的集体状态,类似于经验系统; (iii)驾驶信号的性质-用户进入在线世界的速度,对构建连贯的行为产生了深远的影响,在线社交网络中的用户可以观察到这种行为。此外,我们的模拟表明,针对情感的传播模式是不同的,例如“热情”和“羞耻”,它们具有完全不同的情感内容。 {\ bf {本研究中使用的所有数据均已完全匿名。}}

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